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The Indie Filmmakers Edge
Fixing Simple Audio Problems in Post-Production
By Phil Crescenzo
On almost every project that I work on there is a point where the director sits back and says something like "you know...it is finally starting to feel like a movie." And 95% of the time it is not the image editing that evokes that response. Instead, it is usually the assembly of the audio elements that gives the director that feeling. With all of the money we spend on what we see on the screen, it is all pretty much just a sequence of clips without a good audio track.

But often getting that good audio track is the result of extensive manipulation on the part of the post-audio engineers. And a great deal of that is trying to repair mistakes made on the set. During production, where every dime is counted, audio has become a lower priority than it should be. And I get the impression that location mixers aren’t paid their due attention sometimes.

There is a general attitude that anything can be fixed in a computer and that we do not have to give as much consideration to accurate techniques as we have in the past. Well, a trip to the Usenet location sound newsgroup might help resolve this issue and give some insight into what these poor guys have to deal with to get decent audio on location. One thing you can see there amidst the chatter is that these guys are serious about their craft. They are the ones testing and developing new techniques and technologies. Even some of the simple cable fixes they discuss can save many hours in post production. They are the developers of hard disk recorders and methods that are all targeted to overcome location sound problems and make it easier for shots to be done with great audio without extensive hassle and holdup.

But they can only do so much by themselves. No technology can overcome the problems that arise when a production crew doesn’t consider audio concerns as much as they should. And since the audio guys are not making the final decisions, they eventually have to compromise and just do their best.

And that’s where the problems start for us in post production. Problems that, for the most part, are avoidable with a little patience applied on the set. Consider the location sound crew as important as the camera crew. You wouldn’t shoot a movie without listening to the DP. Spend a moment with the sound mixer and seriously consider their response. If it is at all possible to do what they suggest you will definitely thank yourself when you are in post. Here are some of the more common problems we find in post:

Forgetting to unplug appliances
Failing to realize that sounds you hear on location are probably going to be magnified when you have them isolated in post on a dialog track. That band saw in the building next door may not sound like much when you are shooting but trust me, some poor soul will probably spend hours trying to get rid of it in post for you.

Treat the feet
If you are shooting in a reflective, reverberative environment you have to realize that every little sound will carry and obscure the dialog you are trying to record. In that environment you may have to treat shoes and use sound blankets to minimize reflections and limit other extraneous sounds so their echoes do not affect the dialog recording by their exaggeration. Unless the live room sounds is an integral part of the scene you owe it to your project to minimize the effects of the live room while you are on the set. Echoes and reverb are nearly impossible to remove in post. On the other hand, room artifacts like echo and reverb take time in post to replace if you have to replace dialog from those scenes. Shooting in a live environment can yield completely useable dialog if you prepare the set and allow the mixer to mic the action properly.

Exteriors
Often I am faced with replacing or fixing dialog done on location in busy traffic environments. Unless proper micing technique is used these dialog scenes will be unusable. Which means ADR and sound replacement. Sometimes this can be avoided by giving the sound mixer a little more time to plan or setup for the shot. And when you are in a busy environment make sure to record a couple of minutes of it in case you need it again I post. The real thing is always better than canned audio from a library.

Of course that applies to every location you record in. Again, if you can hear it at all when you are on the set it might me a lot more annoying when you are listening to the dialog in post. Even with excellent micing techniques these little annoying buggers seem to pop up in post and cause problems.

Levels
I have to say that distorted audio is a common annoyance. We find distorted peaks in dialog and sometimes distortion throughout a take. There are a million reasons why this can occur but it eventually falls under the mixer's responsibilities. A good mixer/boom crew is used to dealing with dynamic dialog levels and limiting or riding input levels to minimize distortion. Especially when they have the luxury of more than one take! The less experienced your audio crew is, the more patience and time it will take to let them do their best. Sometimes that is all it takes to make a big difference.

Professional mixers are not so expensive that they should not be considered when you budget your production. A good mixer will enhance the 'experience' of the movie. If you are going to spend tens of thousand of dollars on talent, crew, location and gear what good is it if you rend result suffers from poorly recorded audio?

About the author
This month's article written by Phil Crescenzo of Cinema Libre Studio. Cinema Libre Studio is an entertainment production and distribution group dedicated to independent filmmaking and offers one-stop production, distribution, and marketing with headquarters in Canoga Park, CA. They can be reached at (818) 349-8822 and at www.cinemalibrestudio.com.
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