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like in real estate, when you leave the studio (if you were ever
in one) one of the biggest factors to a good shoot, is location,
location, location. I've been on many a location scout and have
seen some great location and so not so great locations. One of the
biggest things when seeing what looks like a great location is you
have to think will it work logistically. The factors to locations
are cost, sound issues, power and logistics. We'll break those down
in a minute.
First,
who should be on the location scout? As many crew people as possible,
but it's not feasible to take the entire crew to each location (unless
you have a small crew), so you need to pick department heads, the
director, cinematographer, 1st assistant director, art director,
sound mixer and production/location manager. I like to bring my
gaffer if possible. These people all look at locations in different
ways and will have different and valuable input. When all these
people aren't there, then somebody on the scout should be looking
out for them. Sometimes when it's just me and the director out scouting,
we both have to wear different production hats and not just consider
picture needs.
COST
This is the easy one, either you
can afford the location or you can't. A good producer might be able
to wheel and deal a better price. Sometimes you have to use some
imagination with a place that doesn't quite work, but is affordable.
This is where the director has to envision the shots he will need.
There's a famous story from Akira Kurosawa when he was asked how
he achieved a ñperfectî frame for a period film he directed and
he said, if I had panned to the right there was a modern factory
and if I panned to the left, there were power lines, so the frame
was set. I've been on scouts where people have said the location
wouldn't work because of some factor, but after talking with the
director, we realized that element would never be on camera.
SOUND
ISSUES
Here's a line I like to use on sound
mixers (please sound folks, don't take a offense, I'm joking), ñthey're
called motion pictures, not motion sounds.î It usually gets the
riled up, but seriously, you have to not just look at a location,
you have to listen to it. Is it on a street with heavy traffic?
Is there construction nearby or the potential of it? Is it in the
path of an airport? Do a bunch of college party kids live next door
who will throw the world's biggest, noisy-est party ever in the
middle of your intimate drama? If it's a multi-story building, who
lives upstairs? Somebody who stomps around in combat boots? There
are hundreds of noise factors that can slow or grind your production
to a halt, so be on the lookout.
If
you start to like a location and think it will be high on your list,
take a moment and stand silently. Listen for hums and buzzes. Find
out if they can be eliminated. You should visit it again at a different
time of day to make sure there isn't some factor that changes. Say
you visit an apartment that looks perfect in the morning, but it
sits above a bar that at night cranks up the music, well that would
be a sound killer. Some smaller airports cut back on night flights,
but during the day your location will have a flight overhead every
two minute. In general, try to think when you'll be shooting and
seek out any sound factor which would slow or halt shooting. Sometimes
these things can come out of nowhere and cannot be predicted, but
you should do your homework.
(Here's
a side note: Refrigerators are the bane of sound mixer's life, humming
back to life in the middle of takes thus ruining the sound, so the
solution is to turn them off during the shoot, but often times they
don't get turned back on after the shoot and the production gets
a bill to replace the spoiled contents. Here's a clever way to avoid
that: somebody is assigned be the last person to leave the location,
be that the A.D., location manager or a PA, they should put their
car keys in the fridge, that way when they go to their car to leave
and pat their pockets for the keys they will remember they put them
the fridge for a reason and will have to return to the fridge and
will remember to turn it back on. This was taught to me by a wise
Assistant Director. I love tricks like this.)
POWER
A nightmare for gaffers is lack of
power. If you need a shaft of sunlight pouring through a window
that is created by lighting, not the sun, and production can't afford
a generator, then you need lots of power. Older buildings should
be given special inspections. I've shot in apartments that had only
two twenty amp circuits which means if you plug in more than four
lights, you're going to start blowing breakers. We ended up borrowing
power from an apartment two stories above and just dropped cables
out the window to feed our lights. Not ideal, but it worked. Does
the place have plenty of outlets? Where are the circuit breakers?
You should know where they are so if you blow a breaker you can
get at it to reset it. I've had hour-long production delays because
a fuse box was locked in a closet and nobody could find a janitor
to open it. Get to know whoever's in charge of the keys to all the
doors in a building and make them your best friend.
(Another side note: Here's the Scott Spears lazy man math formula
for calculating power needs for lights. Say you want to use three
1000 watts lights (1Ks for short) and a 500 watt light. You take
the watts and add them up which makes 3500 watts, then you divide
that by 100 (I know it should be 110, but that's why I call it a
lazy man formula) and that will give you the amps you'll need, which
in this case will be 35 amps. Most houses have 20 amp breakers,
so you'll need at two dedicated breakers for your lights. Total
watts/100=amps needed. 3500/100=35.
LOGISTICS
There are more things to consider
about your location besides lining up shots and thinking how you'll
use the space.
Where the heck are the cast, crew and equipment vehicles going to
park? A film production takes up a lot of space so there better
be parking.
How do you get all the gear to the location? Are there elevators
or is the crew going have to drag a ton of equipment up four flights
of stairs? Exterior locations have these same concerns. I've had
to hike about a mile uphill for a shoot with gear on my back and
in each hand which ain't fun, but you gotta do what you gotta do.
Do that six times to start and end your day and you'll think twice
about that location.
Don't forget about changing rooms for cast and a make-up area. Here's
a biggie, are there enough bathrooms? Nothing can get you booted
from a location faster than to have 30 people trying to use one
bathroom and to have the toilet overflow.
Now you and your stuff are on set, but where do you put people and
extra gear when they're not working? All the grips and cast not
on camera need someplace to hang out while shooting is underway.
Do you have a place for the cast and crew to eat? Is there a large
space so everybody can sit together and eat? That's a great way
to build camaraderie (as long as the food is good, but that's a
whole other topic.) If you don't feed people on site, are there
restaurants nearby. Be careful letting cast and crew loose upon
the world because they'll all come staggering in a few minutes late
with the excuse that the waiters were slow or some other problem.
Some locations have special requirements, like no shoes, cover the
floors, or be out at a certain time. Make sure everybody respects
these rules or you may be looking for a new place. If a location
throws on too many restrictions off the bat, you may want to look
elsewhere because once you're there, life may get even worse with
more rules and complaints about even minor infractions.
PAPERWORK
Everybody hates paperwork, but make
sure to release forms signed well ahead of the time to shoot at
your great new location. If you wait until the last minute, like
when you have all your crew standing outside waiting to get to work,
then the owner my find some "unknown" reason for jacking up he price,
otherwise known as they've got you over the barrel. Have proper
forms and photo releases for the location.
FINAL
THOUGHTS
I'll close by saying my rule is to
try to leave a location better than I found it. Don't leave a mess
because eventually that reputation will catch up to you and you'll
start getting locked out of places.
Scott
Spears is a Director of Photography with 15 years experience. He's
shot 14 features, numerous shorts, commercials and music videos.
He won an Emmy for a short he shot which aired nationally on PBS.
Scott has also written several scripts, two of which have been produced
and the films distributed around the world. You can learn more about
Scott Spears at www.scottspears.net.
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