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Stereo Tips from Bruce Swedien
Disc Makers Pro Studio EditionFive-time Grammy®-winner Bruce Swedien shares his ideas on recording.

How do you view the idea of stereo and stereo image?
Stereophonic sound is a reproduction system consisting of two or more microphones placed in front of a sound pickup area, recorded on two or more channels of a recording device and played back on two or more loudspeakers placed in front of a listening area. It produces a sound pattern that our hearing interprets as indicating direction and depth of sound field in the area between the speakers.

In most cases, accurate localization is the goal of a stereo image. If I were recording a large orchestra, the sound of the players in the middle of the orchestra should appear to come from the space in the middle, between the speakers in the playback system. This is what I call an "unaltered acoustical event," where our audio imagination is largely eliminated from the recording technique and we simply attempt to recreate an actual acoustic event. Of course, in modern recording that may not be the case.

In mixing a recording to create a stereo image, the tracks are not necessarily all stereo. Although I use stereo miking techniques in some unexpected places, most of us find that with lead or solo voices it doesn't work very well. That's where mono is a dramatic tool. It can be placed exactly where you want it in the stereo image.

While these basics seem obvious, many people don't use these concepts when they record. I'm bothered by the number of albums recorded as what I would call "two-channel mono." Some people seem to define stereophonic as "something coming out of the left speaker and something different coming out of the right." This has nothing to do with the reproduction of music.

How do you achieve depth or that third dimension in a stereo image?

Depth perception in a recording is the result of a combination of values, including the ratio of direct to reverberant sound, the intensity of a sound source relative to others in the same field, and even EQ, especially in the presence area of about 1.5 kHz to, say, 5 kHz.

Probably the most important factor in creating a feeling of depth is the change in the ratio of direct to reverberant sound. As reverberant energy becomes more prominent the source appears to move back.

The absence of early reflections in a sound source makes it seem much closer. As you change the quality of early reflections in a sound they greatly affect the depth of field. These reflections are generally less than 40 milliseconds­once they're longer than that, the ear can pick them out as individual reflections, and below 40 milliseconds they tend to smear into one sound. That is why intelligent use of pre-delay with reverb devices can give a tremendous feeling of depth of field.

Here's an example of how I use early reflections to create both presence and depth of field in recording Michael Jackson: First, I'll record a monophonic melody track with Michael fairly close to the microphone. Then I'll have him double the same track at the same position at the mic. Next, I'll have him step back two paces and record a third pass of the same melody with the gain raised to match the level of the previous two. That raises the ratio of early reflections to direct sound. Blended with the first two tracks, this has a wonderful effect. Finally, I might even have him step back further and record a stereo pass of the same line using an X-Y pair setup and blend that track in as well. You can hear the effect for yourself on a song like "Man in the Mirror" on the Bad album.

This technique tricks the ear into perceiving a depth of field that isn't really there, through the addition of early reflections. (If I'm using any reverb on that vocal, I'll make sure that the pre-delay doesn't smear those early reflections.)

Next issue, Swedien will talk more about recording vocals and keyboards.

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